![]() My extensive mod for Torchlight II, full change list and Read Me included in the download. Adding your own Dynamic Lights is "easy". Browse Torchlight II files to download full releases, installer, sdk, patches, mods, demos, and media. You can disable modules to obtain better FPS! There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You may add any Item ID you wish as shiny item, via the settings file. Torchlight II Essentials is a mod compilation that uses many of the community-created mods that Ive grown to. This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them ifġ) the player has them equipped (in hand/armor) currently only the player self light and dropped items modules are implemented ![]() the mod is now a "standard" mod that requires both a client and a server to have it when playing online it will also not work if the light source is inside some non-air block like foliage or spiderwebs It does not show synergies mod classes such as necromancer, ranger, paladin and warlock. I successfully lauch the mod, however, when I begin new game, it just show original classes only, for example: embermage, berserker, engineer and outlander. ![]() this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers) I have download SynergiesMOD V 1337 and extract it to Documents\My Games\runic games\Torchlight 2\mods. the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
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